KCD:MP 0.35.0 Brings Smoother Fights and Expanded Server Options

The team behind KCD:MP has launched version 0.35.0 of its free multiplayer mod for Kingdom Come: Deliverance 2. This release focuses on improved combat synchronization, dialogue styled like the base game, and additional visible player actions such as sitting, climbing, and interacting with animals. It also adds launcher and server management features, Cyrillic support, ASI mod compatibility, and various crash and gameplay fixes.
KCD:MP is a free fan-made multiplayer mod for Kingdom Come: Deliverance 2. Its launcher starts a local copy of the game; players then choose a server and share Bohemia with others, riding, fighting, roleplaying, and talking through proximity voice chat.
Version 0.35.0 sharpens combat synchronization so guards, blocks, parries, and attacks display at the right time, while counterattacks work more reliably. It adds base-game-style dialogue with up to eight replies, visible actions such as sitting, lying down, climbing ladders, vaulting, opening doors, picking herbs, digging, butchering animals, and petting horses. Servers can now use the Malesov gate and Trosky Castle's south gate. Launcher and server management tools, Cyrillic support, ASI mod compatibility, and crash/gameplay fixes are also included.
This release may strengthen the niche multiplayer scene around Kingdom Come: Deliverance 2, giving roleplayers and combat-focused players more shared activities. Server operators could benefit from added management tools, while broader mod users may see smoother compatibility through ASI support and Cyrillic chat. The update may also encourage more fan-made co-op projects by showing that single-player RPGs can support persistent social spaces, though its impact likely remains within PC modding communities rather than mainstream gaming.