ChillBase's OneState Generates Over $85 Million in Lifetime Revenue
ChillBase, founded in 2020, has earned an estimated $85.6 million from OneState since its 2022 launch, with monthly revenue exceeding $5 million. The company has grown from 20 to hundreds of employees across multiple countries. Founder Matvei Lipatnikov says the game fills a gap for open-world roleplay on mobile.
ChillBase, headquartered in Cyprus, has grown from a 20-person startup to a multi-hundred-employee operation with offices across several countries. Third-party estimates place OneState's lifetime in-app purchases at $85.6 million from over 62 million downloads, with current monthly intake exceeding $5 million. Founder Matvei Lipatnikov notes the team's shared roleplay background informed the game's design.
The game supports up to 900 concurrent players per server, requiring sophisticated backend filtering to manage data loads on mobile devices. Lipatnikov emphasizes monetization avoids ads entirely, instead mirroring luxury goods where purchases confer status. Player-run gangs often pool funds for collective purchases, and new servers reportedly fill within hours.
The game's financial success could reshape mobile gaming norms, demonstrating that immersive, ad-free social worlds can thrive on a status-based monetization model. This may influence other developers to prioritize community-driven features and backend scalability over traditional ad revenue. Players, particularly younger demographics, could face increased pressure to spend for social standing within such ecosystems, raising questions about consumer protection. The rapid server fill rates suggest strong demand for persistent, large-scale roleplay on mobile, potentially accelerating a trend toward more complex social simulations on handheld devices.