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Industry · Game development · published 2026-10-07T00:00:00+00:00 · via PocketGamer.biz

SuperScale CEO discusses mobile user acquisition consolidation at PG Connects Nordics

Image via PocketGamer.biz
Image via PocketGamer.biz

Ivan Trancik, CEO of SuperScale, will speak at PG Connects Nordics about how the mobile user acquisition market has consolidated around a small number of networks that capture half of spending but generate only a quarter of profits. Drawing from over $100 million in measured UA spending data, Trancik argues that publishers typically work with only four or five channels while leaving a profitable portion of the market untapped due to operational overhead concerns. The session will examine the business case for expanding beyond major networks to reach profitability without increasing headcount.

Expanded Detail

The mobile gaming industry's user acquisition landscape reveals a significant efficiency paradox. While eight major networks command half of all spending in the sector, they deliver only approximately 25% of total profits. This disparity suggests that smaller networks and alternative channels—approximately 30 platforms in the long tail—generate disproportionately stronger returns relative to their budget allocation, indicating publishers may be overlooking profitable opportunities.

Most game publishers currently maintain relationships with four to five primary user acquisition channels, viewing expansion into secondary networks as operationally burdensome. SuperScale's analysis of over $100 million in tracked spending demonstrates that profitability improvements may be achievable without increasing staff resources, potentially through automation or improved channel management systems.

Context

This insight could influence how mobile game publishers allocate marketing budgets and structure their user acquisition teams. If smaller networks genuinely deliver superior profitability per dollar spent, publishers adopting this approach might reduce marketing waste industry-wide while smaller ad networks could gain competitive positioning. Such shifts may also create opportunities for technology platforms automating multi-channel management, potentially reshaping how companies approach player acquisition strategy and resource allocation.

Expanded detail and Context are AI-generated analysis; the linked article remains the authoritative source.
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This summary is AI-generated and original to You Don't Know Games; the linked article is the authoritative source. Original headline: “SuperScale CEO Ivan Trancik on finding profit beyond mobile UA's biggest networks.” Browse more stories.