GameMaker's GMRT runtime will be free for commercial projects starting in 2027

GameMaker announced that its next-generation runtime, GMRT, will be free for commercial use beginning January 1, 2027. Under the change, developers can release games on desktop, mobile, web, and GX Games without buying a professional license, though console exports still require an enterprise license and approved developer status. The company said tier pricing will not change and source-code access will be available across every tier.
GameMaker has said its next-generation runtime, GMRT, will become free for commercial releases on Jan. 1, 2027. Starting then, creators may publish on desktop, mobile, web, and GX Games without buying a professional license. The company also says source-code access will be included at every pricing tier, and existing tier prices will remain unchanged.
Developers who hold a professional license can still sell games built on the older GMS2 runtime and gain access to its source code. Console exports remain separate: an enterprise license and approved developer status are required. GameMaker frames the shift as part of a wider effort to broaden access for independent creators, with GMRT still in beta across platforms.
The change could lower a financial barrier for independent developers, small studios, and hobbyists aiming to sell games on desktop, mobile, web, or GX Games. That may broaden who can release commercial projects and what audiences see. Console publishing may remain concentrated among approved, enterprise-licensed teams, so the shift's wider impact could depend on how many creators use GMRT and whether free access translates into sustainable releases.