PSVR2 Gets Forefront: 32-Player VR FPS Launches with Crossplay and Haptics

Forefront, a 32-player VR shooter, is launching on PlayStation VR2 on November 5 with full cross-platform play, adaptive triggers, headset haptics, and 90Hz performance. The release coincides with the 'Operation: Sandstorm' update, which adds a Battle Pass system, new weapons, game modes, and melee combat. The game is already available on PC VR, Quest, and Pico.
On November 5, Forefront, a 32-player VR first-person shooter developed by Triangle Factory, will launch on PlayStation VR2, marking a significant expansion of its cross-platform availability. The release includes full crossplay between PC VR, Meta Quest, Pico, and PS VR2 users, enabling unified multiplayer experiences across ecosystems. The PS VR2 version leverages the headset’s advanced hardware, including adaptive triggers and headset haptics, delivering enhanced immersion and tactile feedback. The game runs at a consistent 90Hz on both PS5 and PS5 Pro, ensuring smooth performance. This launch follows the "Operation: Sandstorm" update, which introduced a Battle Pass progression system, new weapons (including a melee option), a fresh game mode, and additional content to deepen player engagement. Forefront has already been available on Steam, Quest, and Pico since earlier this year, establishing its presence in the competitive VR FPS space.
Triangle Factory’s decision to bring Forefront to PS VR2 reflects a strategic move to capitalize on Sony’s growing VR ecosystem and attract users seeking high-fidelity multiplayer experiences. The inclusion of crossplay suggests an effort to build a larger, more sustainable player base across platforms, reducing fragmentation. By integrating PS VR2-specific features like adaptive triggers and haptics, the developers aim to deliver a premium experience that justifies the platform’s higher price point. However, it remains unclear how well
Forefront’s PS VR2 launch could signal a shift toward more cohesive, cross-platform VR experiences, potentially lowering barriers for new users entering the space. By supporting multiple headsets—including Meta Quest, Pico, and PC VR—Triangle Factory may be setting a precedent for interoperability in a market often fragmented by platform exclusivity. This could benefit players seeking consistent social and competitive environments across devices, though challenges around input parity and network latency remain unresolved. The integration of haptics and adaptive triggers on PS VR2 may also elevate expectations for immersion, pushing other hardware makers to innovate or risk falling behind. A comparable case is the success of Fortnite’s cross-platform play, which helped unify fragmented gaming communities. If Forefront achieves similar traction, it could encourage more developers to prioritize crossplay in VR, reshaping how content is distributed and monetized. What to watch for next: wh